My main niggle is in the way the colours are working. I tried to adopt something in affinity but just cant get anything to work the way I expect it to. This non destructive workflow is pretty important and avoids as much rework as possible. If there is iterations and updates to the base render its just a case of replacing the smart layer which reuses all my previous work so that everything is consistent. I can then do additional layer work and painting/masking above this smart layer in the stack. My usual workflow for strict photoreal rendering is to do the main 32bit CC in my virtual frame buffer (established workflow for us, for those not in the know of 3D consider it a RAW editor), I would then take it to photoshop at 16bit, convert to smart layer and apply some additional work if needed using Camera RAW using Clarity, Shadows and highlight etc to pull some extra detail and contrast without crushing the blacks or losing the whites too much. I am having some trouble developing a workflow and pipleline in affinity and was hoping somebody here who knows affinity better could shed some light on this for me. A friend of mine let me know about Affinity and i was very excited to find something that could potentially give Adobe a run for their money and break the monopoly and sway they currently have especially with their licencing structure. PS is the workhorse in my work whether it be for image manipulations, or texture creation and can run the gamut from straight forward colour correction on rendered images, to compositing 3D images in to photography. I am a professional 3d artist, my usual software being 3ds Max, Corona Renderer, and Photoshop for still images.
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